Corey McCue, UX Designer
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Lift allows the user to set a target number of reps and sets while exercising. Lift uses Apple Watch's accelerometer and gyroscope to track each motion, and uses the Taptic Engine to alert the user when they've reached their targets.

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What’s the problem?

While working out, it’s important to focus on form and make sure that you’re doing the workout properly and safely. It can be challenging to keep track of how many reps and sets you’ve done while focusing on proper form.


How can it be solved?

People are accustomed to wearing devices like a Fitbit or Apple Watch while they’re working out. Some of these wrist-worn devices have sensors like accelerometers and gyroscopes which are capable of tracking motion. Given that these devices can accurately track motion, can they also be used to solve this problem?


Low-Fidelity Wireframes—watchOS App

Early wireframing explored different ways to display workout progress.

Initially, workout progress was displayed using text. During a workout, however, the user would need to be able to see their progress at a quick glance, which meant that workout progress would need to be displayed visually, instead of with text.

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Low-Fidelity Wireframes — iOS App

Tracking the current workout isn’t enough. Users will want to be able to view a comprehensive history of their workouts. This will allow them to spot trends in their workouts and correct problems as they appear.

Initial wireframing started with simple lists. I explored the idea of having interactions both 1-, and 2-levels deep. 


To condense two pages into one, I explored collapsing and expanding cells. Shadows provided a sense of depth and layering. This eliminated the need for buttons and labels to communicate available actions to the user

Though this idea had some potential, it ultimately did not move forward. Instead, I explored adding additional information such as a heart rate map and song choices, which required additional child pages.


User Flows


watchOS App


By rotating the Digital Crown on the Watch, the user can set a target number of sets and reps. The user can either set a new goal, or use their previous goal.

After setting their targets, the user is provided with visual feedback in the form of a countdown. Haptic feedback from Apple Watch tells the user when to start.


During the workout, the user is given a stopwatch as well as visual indicators of their progress. With a deep press (force touch), the user can stop tracking their workout or change their targets.

The user experiences different tap patterns from the Taptic Engine when they complete a set, and when they complete their target number of sets. They are then given the option to repeat the last session, or set new targets.


iOS App

Initial Launch

While launching Lift for the first time, users are given an explanation about how Lift works, and what they can expect while using the app.


Workout overview

Lift records the number of completed sets and reps, the duration of the session, and heart rate information.

If the user is listening to music while working out, Lift records the song they were listening to when they reached their highest BPM. If there’s one song that helps them perform better, Lift will help them figure that out.

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Edit Workout

Users can edit their workouts with specific names. If they do same set of workouts, this is helpful so they can compare a previous like-named workout against a new one and track their performance.


Does this solve the problem?

Lift, with it’s watchOS app, helps users focus on maintaining proper form while working out by keeping track of their sets and reps for them. Their Watch will let them know when they’ve reached their targets. With the Lift iOS app, users have access to a comprehensive history of all of their workouts. These workout overviews show important information that the user can use to track their progress, and identify what they’re doing right and what they can improve on.